Obduction

Anyone who’s been watching my G+ or Twitter will know I’ve been getting all excited that Myst developer Cyan pitched a return to its roots last month with Obduction, an oldschool surreal adventure in the vein of its best-selling classic, and now it’s achieved its $1.1 million Kickstarter goal. In fact, the final total reached $1,321,306, meaning that the first stretch goal – Oculus Rift support and localization in French, Italian, German and Spanish – will be implemented.

Obduction

Obduction

Billed as a “spiritual successor” to Myst and Riven, Obduction will be a first-person real-time affair built using Unreal Engine 4. Like Myst, Obduction will place the player in the role of a silent protagonist who’s whisked away to an unknown land for no apparent rhyme or reason. As always, it’s your task to find out why you’re there and what to do.

I’ve backed it to the tune of opting for the boxed version of the game. Now, all I and more than 22,000 backers who contributed to help make the campaign successful have to do, is watch Cyan’s updates on progress until the planned release date of October 2015 when we can all be Obducted.

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