Unreal Engine 4

This is absolutely stunning.

Back in the “old days” (of early ray-tracing software on the Amiga) I’d have been happy to render one frame that looked one tenth as good as this – a process which itself would have probably taken overnight to complete.

What is true, is that this sort of creation technology has now far outstripped my ability to understand it. I simply can’t imagine being able to learn all about a software/game generation system such as that.  You need to have a young mind and to have grown up with it I fear.

With a background such as mine, I can however, at least understand just how unbelievably clever it actually is – and the people who create software like that – and indeed, the people who use it.  Not to mention the people who design “Worlds” like that in the first place!  Who dreams up ‘places’ like those?  :-)  I can watch and be amazed – and right now, that’s my job!

These days, when we go to the cinema, or put a disk in our home entertainment system, we are now used to seeing the impossible.  To my daughters, it’s commonplace – they take it for granted that film and game makers can show anything they want to on film – or on the PC screen.

To those of my era, such things still have a magic, and we’re unique, in that it’s probably only people with a history of incredibly limited processing power and limited software (like Real3D on the Amiga) who get the biggest kick out of seeing things like this.  I always knew that ray-traced rendering would become real-time, but it doesn’t lessen the amazement to see it happening!

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By Stephen Bell Posted in Media

3 comments on “Unreal Engine 4

  1. I totally agree – though I still remember how entranced Pauline and I were by that tennis game you made deep in the dungeons of the ITU that time! Blip … blip … blip … and my Mum, probably in her 50s then, used to buy programming books for her Commodore and we’d really enjoy playing the games via the cassette tape. And she’d delve back into the programme whenever something didn’t work and put in the missing semi-colon that would make it all right again. It was all done with words then, too, wasn’t it? Choose Left and you’d find the dragon, go Right and you were in a dark place and wish you’d picked up the torch at the crossroads …

  2. Those games were advanced for their time. There is (to me) still appeal in a text adventure game. If you fancy a bit of nostalgia, try this: http://thcnet.net/error/index.php (everyone who played text-based adventue games during those years will remember “Zork”!)

    You can find plenty of others online if you Google for them. Lose an hour or so and have fun. :-)

    • Thanks Steve, I’ll have a look at the link when I have a mo – those text games were brilliant, and you had to use your imagination as well as remember where everything was. I keep meaning to look for ‘Moonmist’ online; the one time I knew who the baddie was I ran out of time before I could arrest him!! And it was clever because it changed something each time, so you could never assume anything – you just had to play it properly.

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